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Lightning Returns Final Fantasy Xiii Pc

How will you spend your final days?

Tagline

Lightning Returns: Terminal Fantasy XIII is the direct sequel to Terminal Fantasy XIII-2, and a role of the Fabula Nova Crystallis: Concluding Fantasy series. Intended to stop the Final Fantasy XIII trilogy, it features Lightning as the principal protagonist. The game takes identify five hundred years later the events of Final Fantasy XIII-2 where Lightning is tasked with saving the souls of humanity in a world heading for destruction.

Different Final Fantasy XIII-ii, the game'due south retail version contains the consummate story, significant players won't have to purchase downloadable content. Besides dissimilar its predecessor, the game has simply one ending.

The game's world, Nova Chrysalia, is an active open-globe with some platforming elements. Players accept a high degree of freedom and will see new roads and cities from tall landmarks and tin easily get lost. Nova Chrysalia has been designed similar to a "tourist guide style" seen in MMORPGs, and each team presented the continents in this way. Yuji Abe has stated that in Last Fantasy XIII many areas were places the thespian could but pass through, just in Lightning Returns: Terminal Fantasy Xiii, in that location are many places to explore.[3] Keywords for the earth'southward design are "gothic, mechanical, and fantasy."

Lightning Returns: Final Fantasy XIII was appear to come up for Steam in the wake of Final Fantasy Xiii and Terminal Fantasy XIII-two. However, the stated Jump 2015 release window passed with no news. In June 2015 Square Enix tweeted that the game was still coming for Steam, just could non confirm a release date.[four] In November the release date was announced for 10th Dec 2015.[two]

Gameplay [ ]

Lightning sliding down a pole.

Players have control of Lightning, the main grapheme from Terminal Fantasy XIII, as the sole playable character. She traverses freely over the game's variety of terrain and can leap on obstacles, such equally telephone poles, and apply elements of stealth. Her abilities differ based on her elevated height. The developers accept aimed for a world where the players would be able to reach almost everything visible on the screen, and in that location are no load times between areas unless the role player either teleports, uses a vehicle, or at that place is a storyline event that transports the player somewhere new.

The game has an open-world construction and the explorable surface area is bigger than what has been seen in previous Concluding Fantasy titles, and the player may not take time to visit everywhere on their showtime play-through. The player can either walk between destinations or use the monorail for faster travel. Riding a chocobo is available as well.

Monsters range in size and can be enormous. Non only appearing in the sprawling wilderness, they terrorize the cities as well, increasing in number at nighttime. Although many enemies return from previous titles, nearly one-half of the monsters are new. Because of time'south ever-flowing nature, the not-histrion characters' locations keep changing.

The Crystarium system does not announced; instead, Lightning'due south stats are increased by completing story events and side quests. The player can buy equipment and items, visit restaurants to restore HP, and stay at inns to restore wellness in exchange for spending time. The more souls the thespian rescues the more than powerful Lightning becomes. Anything that requires depletion of EP will be learned by Lightning herself. Full general abilities are associated with whatever garb is equipped, or obtained through item drops from enemies. By visiting sorcery shops, the player can synthesize abilities to boost their force. Enemies are more likely to drop abilities if they are Staggered.

Boxing [ ]

Lightning in boxing with the Black Mage schema.

Enemies are plant on the field and Lightning can sneak upwardly on them to perform preemptive strikes, and if Lightning can strike first, the enemy will lose x% of their starting HP. If Lightning strikes an enemy before they notice her, they'll lose 25%. If an enemy comes in contact with Lightning, the battle will start with her losing 5% of her HP (unless playing in Easy Manner).

The battle organisation is a heavily modified version of the Command Synergy Boxing arrangement the ii previous games used, and features existent time features, such every bit freely taking command of Lightning's movements and attacks, and a real time block, dodge and counter organisation. The new combat organization is named Style-Modify Active Fourth dimension Battle (SATB).

Players tin assign four commands to the controller's face buttons, and instead of selecting commands, players will press buttons that represent to the individual abilities. There are too timing-based mechanics. Though the battle organisation is of an action-RPG, it features an ATB gauge and every activity depletes this bar. By tilting the left analog stick, the player can move Lightning on the battlefield.

Lightning will have a variety of unlike weapons, but they will all be close-range ones; magic is reserved for ranged combat. For well-nigh abilities, Lightning will movement automatically to the correct range to execute the desired attack.

Lightning faces off against a Chocobo Eater.

Lightning Returns: Final Fantasy Xiii features dominate battles with the key beingness destroying various body parts on the monsters. The Stagger system returns from Concluding Fantasy XIII and Final Fantasy XIII-ii, at present being depicted as a moving ridge around the enemy'south HP bar. Enemies accept multiple weaknesses so the role player can knock them down in different ways making for less repetitive gameplay. Lightning can gather a schema that exploits the enemy's weak points, and via the stagger system Lightning can juggle some of the enemies in the air with her attacks.

Via the EP Abilities the role player can teleport to specific areas or even momentarily stop fourth dimension. The Energy Points gauge is on the lower-left part of the screen and Energy Points are acquired upon clearing battles. Lightning volition kickoff with full Enemy Points at the showtime of each day. Originally this organization was part of Eradia (points given to the Tree of Life, Yggdrasil, to extend the world's lifespan), but the developers decided to separate them and now players can use the points without having to worry about the world'due south lifespan.[5]

If the histrion loses a battle, they don't get a Game Over, but must utilise the Escape control to return to the field, penalizing the thespian by taking an hour of the earth's time (in that location is no penalty in Easy Mode).

Schemata and garbs [ ]

Lightning in different garbs.

Players have admission to several custom-fabricated paradigm-similar schemata that change Lightning's assigned skills on-the-fly. Each schema has its own ATB gauge, meaning the thespian tin can swap between schemata and maintain constant activity while assuasive the other schemata to recharge. If the role player runs out of ATB and cannot perform any deportment, the gauges gradually refill as Lightning idles.

Lightning is customizable with wide assortment of garbs, weapons, shields, accessories, adornments and abilities. Schemata allow players to put these together to create different skills and attributes. Lightning can collect and customize her equipment through completing quests and synthesizing them from components found in the world, shops, or battle. Players can preset unlike schemata and change between them, like to how Paradigm Shift worked in earlier games.

Garbs alter Lightning's look on the field, and their color can be customized. The default schema'due south garb is the one Lightning wears on the field. Civilians react with unlike comments depending on which costume Lightning is wearing. If her current garb is a dress or features a long skirt, she will ride the Angel of Valhalla sidesaddle.

The "doomsday clock" [ ]

Lightning standing earlier a clock that shows how much time the world has left.

The game plays on the world-driven concept with a "doomsday clock" chemical element that determines how much fourth dimension is left before the Apocalypse. The role player is initially given seven days to explore the world, only this tin can be extended to thirteen days by completing sidequests. Chronostasis stops the flow of time momentarily to give the player a take a chance to explore, and playing in the Like shooting fish in a barrel Manner has no fourth dimension-penalisation for fleeing battles. A countdown timer indicating the fourth dimension left until the finish of the world is displayed in the upper-right of the screen.

An in-game mean solar day lasts 20-four hours, like in the real world, equally later on the Day of Ragnarok in Final Fantasy 13, two hours were lost. This is to brand up for the clocks in Nautilus and Oerba's schoolhouse in Final Fantasy XIII that were xiii-hour clocks, and for Mog in Terminal Fantasy XIII-2 having a 12-hour clock to prove the alter in a mean solar day's length. Time stands still when talking to people, during cutscenes and battles, in menus, on the Ark, while Chronostasis is active, and on the final twenty-four hours the time mechanic no longer applies.

The actor may want to be in specific locations in specific times where black haze called Anarchy infusions volition appear, indicating the expanse has go monster territory, where the player will observe the toughest opponents for a chance at amend rewards. Lightning volition only be able to concur six boxing items at the first of the game, but this will increase when the player progresses. Depending on which mean solar day the role player battles sure storyline bosses, their stats and/or advent tin modify. The world faces constant changes by the hand of a weather arrangement and day/dark cycles, with monsters condign more vicious at certain times.

Considering the play fourth dimension tin be extended, it allows for a player-specific game experience, and different choices yield dissimilar events. It volition not be possible to see every cutscene in one playthrough, and the time management construction ways players can accept different experiences each time they play the game.

Quests [ ]

Main quest in Yusnaan completed.

Instead of being divided into capacity, like the previous two games, the story is told in the form of 5 main quests. Side quests are available to boost Lightning's stats and harvest Eradia for Yggdrasil to hold off the Apocalypse. Both chief quests and side quests are rewarded with stat increases, Eradia and gil and items.

Side quests are ranked on a scale of ane to three stars. The more stars a quest has, the greater its Eradia reward, but the more challenging or time-consuming it is to consummate. It is not possible to consummate every side quest in one playthrough. The quest The Gorging Reader is cancelled out if the quest To Save the Sinless is accepted, and the Concluding One Standing side quest is incommunicable to consummate before a New Game Plus.

Outerworld Services [ ]

Snapshot.

A new function was incorporated and then players could post screenshots or messages on a community lath via social networks. Lightning Returns: Final Fantasy Thirteen allow players share game updates onto Twitter and Facebook, such as upon defeating in-game bosses; the updates would include the histrion's overall score for defeating said dominate. The Outerworld Services immune the actor to brand snapshots with the possibility of excluding Lightning from them. The service closed 26th Apr 2016.[6]

Synopsis [ ]

Setting [ ]

Nova Chrysalia.

Nova Chrysalia, known in the Japanese version equally Novus Partus (Latin for "new offspring," "new Births," "new cocoon," or "rebirth"), is a world created when Gran Pulse and Valhalla came together. It is composed of four continents (ii natural and ii cityscape) surrounded past a Sea of Chaos and connected by a monorail organization.

Nova Chrysalia contains a mix of architecture ranging from medieval-style to mod. The cities have many clocks to display the progression of time. The pleasure urban center of Yusnaan is designed as a identify of entertainment, while Luxerion is ruled by religious cults. The new Cocoon, Bhunivelze, floats in the sky over Nova Chrysalia, and inside it lies the Ark.

The remains of Academia and Valhalla are at present a office of the Wildlands, a continent comprising vast and open up forests, plains, and mountains, including small-scale villages to explore. The Dead Dunes feature dungeons and ruins containing relics from ancient times, alongside a vast desert.

Designs of the Guild NPCs from Luxerion.

The realms' merge affected the Chaos dwelling within human being hearts every bit per the Fabula Nova Crystallis lore, stopping humans from aging and reproducing, though they can still dice due to violence or illness.

Nova Chrysalians apparel up in a diverseness of means: some wearable long robe-like black and white garbs with golden masks and mechanical backpacks, while others, such as the citizens of Yusnaan, apparel in extravagant colors and outlandish accessories. The citizens of the globe are aware of its impending doom, but but few know how much time there is left. Depending on the continent, people react to the impending Apocalypse differently: the people in Luxerion solemnly look for the god Bhunivelze to create a new world, while those in Yusnaan celebrate it with lavish festivities.

Characters [ ]

The game's chief cast: (from left to right, tiptop to lesser) Yeul, Caius, Fang, Vanille, Noel, Snowfall, Serah, Mog, Sazh, Lumina, Lightning and Hope.

Playable character
  • Lightning (ライトニング, Raitoningu ?) - Later on sleeping in crystal stasis for five centuries, Lightning awakes in Nova Chrysalia and is called by the god Bhunivelze to exist a savior of souls. She learns the world and its inhabitants face oblivion in xiii days and fights to salve them and reunite with her late sister Serah.
Guests
  • Angel of Valhalla - A legendary white chocobo said to herald the end of the world.
  • Oerba Yun Fang - Lightning's one-time companion who seeks an ancient relic on the Dead Dunes.

Story [ ]

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Music [ ]

The music for Lightning Returns: Final Fantasy Thirteen is equanimous past Masashi Hamauzu, Naoshi Mizuta, and Mitsuto Suzuki, who previously worked on Final Fantasy XIII-two. The game does not accept a vocal theme song, but the ending theme is composed by Hamauzu, Mizuta, and Suzuki.

"Crimson Rush", the track from the JumpFesta announcement trailer, was released on December 23rd, 2012, on iTunes every bit part of the game'due south promotion campaign. Hamauzu says that "Crimson Blitz" was equanimous in Le Locle, Switzerland, during his Europe bout equally the church bong rings every xv minutes, and that reminded Hamauzu of the passing time in Lightning Returns: Final Fantasy 13.[7]

Another promotional track released on iTunes was "The Savior", a track featured on the E3 trailer. Composed by Naoshi Mizuta, the runway was released on iTunes on June sixth, 2013, and is used in the game equally a battle theme.[8]

Each of the continents has its own composer, and depending on the time of a day—morning, afternoon, evening, and nighttime—a unlike song will play.

The original soundtrack was released in Nov 21st, 2013. A PLUS soundtrack was released on March 26th, 2014 in Japan.

Downloadable content and extras [ ]

Tomb Raider garb is one of the DLC for the game.

The localized version has a DLC bundle that features both the original Japanese dialogue and Japanese lip-synching, providing "a more natural and localized game feel".[9] The DLC package was free to download for the first two weeks after the game's western release, just requires a payment subsequently that. This was the first fourth dimension a localized Last Fantasy console game has featured both English and Japanese voice tracks.

If the histrion has save data from Terminal Fantasy Thirteen and/or Final Fantasy XIII-2, they can unlock Lightning'southward outfits from those games (her Guardian Corps uniform and her valkyrie armor, respectively) every bit garbs and purchase them in the rewards shop.

Most of the DLC and the extras are included in the Steam version.

Development [ ]

Square Enix registered a domain name for Final Fantasy XIII-3 on September 7, 2011, just no development plans were appear. A representative of Square Enix noted the filing was to protect the Final Fantasy XIII IP and was not indicative of a new title.[x] During the interview with 4gamer in early December 2012, producer Yoshinori Kitase said the team decided not to name the game Final Fantasy 13-3 as it "would requite the impression that it was a direct evolution of XIII-2, rather than the 'new experience'".[xi]

The Last Fantasy Thirteen-2 Ultimania Omega book released on June 21st 2012, contains an interview with Yoshinori Kitase and Motomu Toriyama that sees the pair suggesting a successor to Final Fantasy Xiii-ii. Kitase stated (the last part about Lightning'south DLC episode) that "explaining 'XXX Years Subsequently' would exist pointless. It might seem that the line 'To Exist Continued...' means that Lightning's chapter volition continue in more download content, just nosotros are doing it in a dissimilar interpretation".

In a scenario interview with Toriyama and Watanabe, Toriyama said that although Final Fantasy XIII-2 did not bring the happy ending for Lightning he had promised before in Final Fantasy 13 Ultimania Omega, he hopes to tell more than stories from the Fabula Nova Crystallis.

New evolution methods were put into place after Final Fantasy XIII to overcome the challenges the development team had faced during the development of the first installment. Thank you to that, the development process for both Final Fantasy XIII-2 and Lightning Returns: Final Fantasy 13 progressed smoothly.[12]

2012 [ ]

The development for Lightning Returns: Terminal Fantasy XIII started soon after the global release of Final Fantasy XIII-ii.[13] The developers have later on said they e'er had a concept of expanding the story of Last Fantasy XIII since the first of Final Fantasy XIII-2 projection, but weren't fully decided on whether to make it a trilogy.

In Baronial, Foursquare Enix launched an official website regarding the new entry into the saga and at the Final Fantasy 25th Anniversary event, the Final Fantasy Thirteen stage took identify at 11:30 on September 1st, titled "Final Fantasy Xiii Lightning Saga: New Developments Presentation", where Lightning Returns: Last Fantasy XIII was appear. Motomu Toriyama, Yuji Abe, and Isamu Kamikokuryo each presented an element of what the game would be about, notwithstanding only disclosed that Lightning's new appearance, designed by Tetsuya Nomura, would play on her calorie-free, speed, and elegance.

As of September 4th, 2012, the game was confirmed to be 30% complete.[fourteen] As Lightning Returns: Terminal Fantasy XIII is the tertiary championship on its generation's hardware, director Motomu Toriyama has said information technology to be the nearly consummate and polished game in the Final Fantasy series.[15]

In a programmer interview with Famitsu on September sixth, 2012, art director Isamu Kamikokuryo stated that Lightning Returns: Concluding Fantasy XIII was using newly designed avails to build the game and that Nova Chrysalia was being congenital from the footing-up.[16]

On October 10th, 2012, character designer Tetsuya Nomura reported he has finished the designs of the outfits for Lightning and Snow Villiers, and that his piece of work in the game had been completed.[17] In terms of technology, Lightning Returns: Last Fantasy 13 shares the aforementioned elements from Concluding Fantasy Xv, while sharing a few gameplay and design elements of Final Fantasy Thirteen and Concluding Fantasy XIII-ii, likewise.[18]

On November 22nd, 2012, Yoshinori Kitase gave a development update on the Lightning Returns: Final Fantasy XIII Facebook and Twitter accounts, stating the first part of the game had been implemented to a certain extent, and that they had been collecting play test feedback.[19]

2013 [ ]

In January 2013, Foursquare Enix embarked on a global media bout for Lightning Returns: Concluding Fantasy Thirteen, where various media outlets were invited to witness an early on but playable build of the game and take a QA session with the developers. This is unusual in light of past Final Fantasy games' development, equally normally Square Enix had been secretive about the progress of their projects and the version of Lightning Returns shown to spectators during the media tour was the earliest build of a Terminal Fantasy game showed publicly. This version had many placeholder avails, models, and music being substituted in.[20]

On May 29th, 2013, Famitsu revealed that Lightning Returns: Final Fantasy XIII was at 70% completion.[21] In the E3 trailer, it was announced the game would exist released on February 2014 in North America and Europe.[22] After Gamescom, where the game was exhibited, Yuji Abe revealed that Lightning Returns would be next revealed at Tokyo Game Prove 2013, and that at the event, a wholly new character would be introduced.[23] [24]

Gameplay [ ]

Gameplay footage with an early on build of the battle interface.

When designing Lightning Returns: Final Fantasy XIII the developers wanted to implement player feedback the previous titles in the Last Fantasy 13 saga had received, namely the criticism Final Fantasy 13 received for its linearity. Thus improved role player freedom and the growth of graphic symbol while exploring the world became important facets when planning for the gameplay. The idea was to create an expansive earth, but simultaneously make it so the player wouldn't be thrown into information technology haphazardly. Thus the element of fourth dimension direction was included and then the player would pay attending to the world, and think how to interact with its inhabitants.[25] Having an open environment heavily impacted the manner the world map was adult and weight was placed on how much of the restrictions that a traditional Concluding Fantasy game sets for the sake of making the world look beautiful could be removed. The teams treatment the dissimilar areas were told to ruminate on how to keep players from straying too far off track and become lost.[26]

At the get-go the developers received negative feedback for the "doomsday clock" system, because the original time did not even allow the actor to achieve the end of the game. Adjustments were made to arrive to a satisfying amount of time. At outset in that location was a inaugural running towards zero on the upper part of the screen, just based on player feedback this was changed to a clock.[27]

With Lightning Returns: Final Fantasy XIII the developers wanted to better on the freedom of moving around in the field compared to previous entries to the Final Fantasy Xiii saga, and diverse actions were added so Lightning tin make the nigh use of the three-dimensional map'due south structure. Manager Motomu Toriyama has said the aim was not well-nigh adding more action elements, only about providing a wider range of traveling methods so the player can efficiently move around in a world that has a time limit.[thirteen]

Many players found the battle system of the previous Final Fantasy XIII series games difficult to understand, and and so with Lightning Returns developers wanted to make information technology easier to see what the histrion should be thinking and to have a straight response to that, which ties to the idea of having just one playable character.[26]

The developers talked with the Last Fantasy XV development team, who utilize an action-rpg-based organisation for their game, and got some inspiration.[27] The program was nonetheless to retain the strategic elements from older Concluding Fantasy games every bit the foundation for the new battle organization. To achieve dynamic fights, the developers took the paradigm arrangement from the ii previous entries to the trilogy, and chose them equally a set on four buttons for iv dissimilar deportment instead of using a command carte to create a style of gameplay that is simultaneously tactical, however dynamic.[27] The game was designed then the menses of play would not be disturbed by the battles.[27] After the developers had direct response controls set up, they concluded it would be more intuitive to have the thespian control the single grapheme of Lightning alone.[28]

In Lightning Returns: Concluding Fantasy XIII the player tin dodge and block enemies' attacks; when Lightning's outfit was created the shield came into the blueprint, and the developers thought to employ it in battles past assuasive her to block attacks. This enabled the cosmos of various fighting styles, as it is possible to exist more offensively focused with the sword, or play defensively with the strengths of the shield.[27]

Samurai garb.

Player reaction to the downloadable costumes in Final Fantasy XIII-2 was mixed, as some players felt the effect should be more than than cosmetic. Thus in Lightning Returns the different outfits Lightning can clothing were designed with this in mind to offer stat boosts and other battle advantages.[25] With the previous games in the trilogy there was always a asking from the development squad to be able to modify the look of the characters when their prototype roles switched, and with new system retentivity resources opening up with a single playable character this became possible with Lightning Returns. However, the concept of changing outfits didn't come starting time but naturally constitute its way into the game based on the compatibility between how the game mechanics were prepare upwards.[26]

Yuji Abe has commented on the weaknesses of the image arrangement used in the previous titles to the trilogy, feeling that past relying on setting AIs and switching between pre-ready combinations distances the player, makes it less attainable and that information technology dilutes the feeling of immersion past not having a specific grapheme for the player to inhabit.[28] The system in Lightning Returns: Final Fantasy Xiii was put together with the intent of sharing the basic philosophy of the systems from the offset two games, but simultaneously acting every bit a counterpoint to them.[28]

Abe named the allowing of fewer story scenes with centrolineal characters as the main downside of the one-playable-character system.[28]

Art direction [ ]

Concept artwork.

A number of artists are involved with crafting the world, with conscientious detailing in crafting specific sofas, chairs and telephone booths.[29] Art manager Isamu Kamikokuryo said the concept of a dying world in which applied science is deteriorating was the foundation of the artwork. Motifs from 19th century London during the industrial revolution, Asia, and the Middle East were made to announced in Nova Chrysalia depending on the location. To contrast the high-level mod civilisation depicted in Final Fantasy Xiii, Lightning Returns: Terminal Fantasy 13 has a more than retro feel.[30]

The gothic feel and the monochromatic colour scheme of Luxerion were chosen to represent a surreal twilight.[29] The city'southward style merges gothic, medieval, modernistic, and fantasy designs. The city's colors are mainly composed of white and black, symbolizing light and darkness, every bit well as featuring the ethereal light-green seen in Valhalla from Concluding Fantasy XIII-2. Manager Motomu Toriyama said the city's grim tone symbolizes "the stiff awareness of death in a world that has lost its concept of mortality."[31] It's been said that Luxerion has a western expect, similar to that of Paris. The metropolis's style has been chosen "Mech-Goth", alternatively called "Mechanical Gothic".[32]

Yusnaan was inspired by a blend of Renaissance and Middle Eastern cultures.[33] The Expressionless Dunes and the Wildlands were designed to insinuate to some elements of the classic main Final Fantasy titles, such equally the dungeons and open fields which the players could freely explore.

Artwork of Luxerion.

Each of the four main areas—Luxerion, Yusnaan, Expressionless Dunes and the Wildlands—were designed to be distinctive in feel and wait, and care was put into designing the NPCs establish in the area. For example, the people of the religious town of Luxerion clothes modestly, and those especially devout in an about cult-like fashion. Many people in Yusnaan clothes in extravagant colors and accessories, and the dress sense of the inhabitants of Dead Dunes and Wildlands is designed to exist appropriate to their environments. The characters with more than outstanding accessories are usually the ones who give out quests, and upon completing the quest, Lightning can oft receive the quest-giver's accessory equally an adornment.

The ideas for the feel and look of the game areas came from director Motomu Toriyama,[34] who wanted to show types of locations that hadn't been explored in the trilogy'southward previous installments; this is why a desert was included.[34] The idea was to express the ideas, themes and concepts the game is built upon. Lightning Returns: Final Fantasy Thirteen has the overarching theme of fourth dimension and its passing, and thus twenty-four hour period-and-nighttime cycles and designs incorporating large clock faces, were included in the designs.[34]

Producer Yoshinori Kitase has explained the championship logo was revamped because the team wanted to convey the "newness" of the installment compared to previous Final Fantasy games. The intention was to apply an emblem with sharp edges and a symmetrical pattern.[30] The idea was to draw up the logo from scratch and create something unlike from the usual Yoshitaka Amano outing. They went through many different designs until deciding upon the concepts: "lightning" and "metallic." The symbol will likewise announced in the game, for example: Lightning's default outfit.[35]

Story [ ]

The game was designed to be the end of Lightning'southward story and the universe of Concluding Fantasy XIII. Concurrently, the game was meant to be the final game on 7th-generation consoles, with the staff working extra-difficult to go information technology out in the curt time before the release of the PlayStation 4 and Xbox One in Nihon, and with next-gen versions of the game not being considered.[36] [37] Along with the main ending, the squad created an epilogue. According to Toriyama, it was created to be slightly open up-ended so players could imagine what would happen next.[38] Ideas for Lightning to meet upwards with her allies and friends were non used: Toriyama felt that the story should kickoff and stop with Lightning.[39]

Themes [ ]

The overall theme of fighting against destiny, the united theme beyond all Final Fantasy 13 games, remains in Lightning Returns with Lightning having been once once more tasked by a deity to perform a special mission.

The main theme of the story is "the salvation of souls". Having awoken from her crystal sleep, Lightning has become their savior, and is tasked by Bhunivelze with freeing people from the darkness in their hearts and guiding their souls to the new world that volition be born when Nova Chrysalia ends after the terminal thirteen days. The concept of religion is prominent, as shown by the worship of Bhunivelze and the late Etro in Luxerion.

Another main theme is the "rebirth of Lightning", defined by Lightning's appearance in each game in the Concluding Fantasy XIII trilogy, and that being the reason why the game is called Lightning Returns instead of Final Fantasy XIII-iii.[40] Toriyama has the story focused on Lightning to show her in a different low-cal for players to get to know her better. In the beginning of the game, Lightning is closed off and distant, merely every bit the story progresses, more than details about her internal struggles, thoughts, and true feelings are revealed and she becomes more human being and vulnerable as she over again chooses to defy her destiny to salvage her sister.

Another theme is how much Hope has grown and matured in Lightning's "motherly" indicate of view. In Final Fantasy Thirteen, Lightning acted like a surrogate female parent to Hope, and has not interacted with him since the original game. Now that Lightning has Promise helping her in her new mission, she gets to see how much he has inverse.

Release [ ]

Japanese release [ ]

Final Fantasy XIII Lightning Ultimate Box.

The special controller.

Lightning Returns: Final Fantasy XIII was released in Japan on November 21st, 2013. A special edition called Terminal Fantasy 13 -Lightning Ultimate Box- was released at the same time.

The Ultimate Box contains the post-obit:

  • Last Fantasy XIII, Final Fantasy Xiii-two and Lightning Returns: Final Fantasy XIII Blu-ray games
  • Play Arts Kai figurine of Lightning.
  • Final Fantasy Thirteen Lightning Ultimate Box Special Soundtrack (three-disc)
  • Final Fantasy 13 Lightning Art Works
  • Last Fantasy XIII Lightning Ultimate Box Special Stand

A special Hori controller likewise accompanies the game's release.

The downloadable PSN version of the game is 9.8 GB large. On Nov 19th, players were able to pre-load the game so they tin can play Lightning Returns: Final Fantasy XIII on the launch day without delay. Those who picked the downloadable version, got SOLDIER 1st Class garb for Lightning.[41]

North American release [ ]

North American Collector's Edition package.

In the United States, every bit a pre-society bonus, players received Cloud Strife'southward SOLDIER 1st Class Uniform equally a garb and Buster Sword. With these, players hear the victory fanfare from Final Fantasy 7 and Lightning performs Cloud's iconic victory pose in this gear.

The game was released simultaneously every bit a boxed release and on the PlayStation Network.

Lightning Returns: Terminal Fantasy 13 Collector's Edition was available exclusively through the Square Enix Online Store.[42] It has a different cover art and includes an 80-page hardcover fine art book. The book is wrapped in a dust jacket featuring character designer Tetsuya Nomura's original drawings and has a foreword by art managing director Isamu Kamikokuryo. The set comes with a argent embossed pocket sentry inspired by the game's theme that revolves around a inaugural doomsday clock. Aerith Gainsborough and Cloud Strife DLC sets are included every bit well.

The Collector'south Edition fix was released through the Square Enix Online Store on February 11th, 2014 for $89.99.

GameStop was also selling the Lightning Returns PlayStation 3 DualShock three Wireless Controller that was at first announced for the Asian markets.[43]

PAL territories release [ ]

As a pre-club bonus European players get a limited edition steelbook including downloadable content token giving admission to the SOLDIER Offset Class and the Buster Sword.[44]

Another pre-club bonus is a Lightning Samurai 3-slice ready that includes Shogun, Sohei Savior and Flower of Battle items.[44]

The Nordic Express Edition includes Cloud Strife'due south SOLDIER 1st Course uniform and Buster Sword, and Lightning Samurai Set Nordic Edition, which includes Shining Prince, Utsusemi and Dark Samurai garbs.[45]

The Collector's Edition available in North America will non exist released in Europe.[46]

The game was released simultaneously as a boxed release and on the PlayStation Network.

Asian territories release [ ]

Dualshock iii Lightning Returns: Concluding Fantasy 13 Edition Packet Pack.

A express edition Dualshock 3 featuring a Lightning Returns: Terminal Fantasy 13 design was released on Nov 21, 2013. Additionally, a "Dualshock three Lightning Returns: Final Fantasy XIII Edition Package Pack" containing the said controller and the Chinese/Korean version of the game was also released.[47]

Ports [ ]

Microsoft Windows and Steam [ ]

LRFFXIII Steam Thumb.jpg

Square Enix appear at Tokyo Game Prove 2014 that Final Fantasy XIII, Concluding Fantasy Thirteen-two, and Lightning Returns: Final Fantasy Xiii would exist coming to PCs via Steam.[48] The beginning two were released couple months subsequently the announcement, but Lightning Returns: Final Fantasy 13 still didn't take a release date. Square Enix tweeted in June that they were still working on the port.[49]

In November 2015 it was announced Lightning Returns: Final Fantasy Thirteen would be coming to Steam on Dec 10. The game includes the various downloadable content schemata, apart from the Aerith set. On Christmas Eve 2015 the PC version of Lightning Returns: Terminal Fantasy Xiii was updated with 4K and offline back up.[fifty]

Organisation requirements [ ]

Minimum Recommended
Bone Windows® XP SP2 or later Windows® Vista/ seven/ viii
Processor 2GHz Dual Core CPU Intel® Core™ two Quad (two.66 GHz)/ AMD Phenom™ II X4 (ii.8 GHz) processor
Memory 1500 MB RAM 2 GB RAM
Graphics NVIDIA® Geforce® 8800GT / ATI Radeon™ HD 4770 VRAM 512MB or subsequently NVIDIA® Geforce® GTX™ 460/ ATI Radeon™ Hard disk 5870
Difficult Drive 22 GB bachelor space 22 GB available space
Audio Carte Sound card uniform with DirectX® 9.0c Sound carte compatible with DirectX® 9.0c
DirectX Version nine.0c Version nine.0c
Additional notes
  • Steam Deject needs to be agile in order to start the game.
  • Maximum supported frame charge per unit: 60fps
  • Graphic options.
  • A game controller using Xinput is recommended for this game. If using a DirectInput based controller, please use the driver side key configuration to suit settings as required.

Steam trading cards [ ]

The Steam version comes with vi trading cards to collect.

Sales and reception [ ]

Japanese magazine Famitsu gave the game 37 score with the iv reviewers giving 10, 10, 8, ix respectively.[51] When the first sales figures were published after the showtime calendar week of the game being out, Lightning Returns Final Fantasy XIII had sold 277,082 physical copies for the PlayStation 3, making it the best-selling game of the week.[52]

Yoshinori Kitase has commented on the game'south mixed reviews in the due west by maxim it was what he had predictable, and argued the game might leave some with an initial negative impression, but if i plays it the whole way through, their mind might alter. He went on to talk about how in a normal process of making numbered Final Fantasy games it takes two or iii years, and is a long turnaround, but the Final Fantasy 13 games had been allowed a shorter than usual bike as they were released in just nether four years, allowing Square Enix to better keep up with irresolute tides.[53] Motomu Toriyama also commented on the mixed reviews. He stated that much of the negative comments nearly the game in Japan revolved around the fourth dimension limit, and that opinions had softened with fourth dimension.[38]

Lightning Returns Final Fantasy XIII achieved Number 3 at U.k. charts.[54]

Production credits [ ]

Staff [ ]

Producer Yoshinori Kitase
Director Motomu Toriyama
Main Programmer Naoki Hamaguchi
Art Director Isamu Kamikokuryo
Chief Character Designer Tetsuya Nomura
Costume Designer Toshiyuki Itahana
Game Blueprint Managing director Yuji Abe
Principal Scenario Writer Daisuke Watanabe
Scenario Writers Hiroki Chiba, Kazuhiko Yajima, Akiko Ishibashi
Music Masashi Hamauzu, Naoshi Mizuta, Mitsuto Suzuki

Voice cast [ ]

Character Japanese English language
Lightning Maaya Sakamoto Ali Hillis
Hope Estheim Yūki Kaji Vincent Martella
Lumina Kanae Itō Jessica DiCicco[55]
Snow Villiers Daisuke Ono Troy Baker
Serah Farron Minako Kotobuki Laura Bailey
Oerba Yun Fang Mabuki Andō Rachel Robinson
Oerba Dia Vanille Yukari Fukui Georgia van Cuylenburg
Noel Kreiss Daisuke Kishio Jason Marsden
Caius Ballad Hiroshi Shirokuma Liam O'Brien
Paddra Nsu-Yeul Mariya Ise Amber Hood
Mog Sumire Morohoshi Bailey Gambertoglio
Sazh Katzroy Masashi Ebara Reno Wilson
Dajh Katzroy Wataru Sekine Andre Robinson
Cid Raines Yūichi Nakamura Erik Davies
Chocolina Seiko Ueda Julie Nathanson
Bhunivelze Yūki Kaji Daniel Riordan
Additional Voices – English

Adam Bobrow, Adam J Smith, Alexa Kahn, Alicya Packard, Alistair Duncan, Amanda C Miller, Amanda Troop, Amelia Gotham, Andre Sogliuzzo, Andrew Bowen, Andrew Kishino, Anna Graves, April Hong, April Stewart, Ashley Bell, Ashley Russo, Audrey Wasilewski, Austin Highsmith, Barry Dennen, Barry Trachtenberg, Becky Boxer, Ben Carroll, Ben Diskin, Bill Holmes, Bob Joles, Brandon Keener, Brian Bloom, Brian George, Brian Kimmet, Brian T Stevenson, Brian T. Delaney, Bruce Thomas, Bryce Papenbrook, Cam Clarke, Cara Pifko, Carlos Ferro, Cat Taber, Charlie Adler, Chris Cox, Chris Edgerly, Chris Fries, Chris Parsons, Chris Smith, Christina Pucelli, Christine Lakin, Cindy Robinson, Colleen Foy, Colleen O'Shaughnessey, Courtenay Taylor, Cree Summer, Crispin Freeman, Dale Dickey, Daniel Bonjour, Daniella Jones, Danielle Judovitz, Daran Norris, Darcy Rose, Daren O'Hare, Dave B. Mitchell, Dave Boat, Dave Wittenberg, David Forseth, David Lodge, Debi Derryberry, Devan Leos, Dina Sherman, Edita Brychta, Elaine Torres, Eliza Jane Schneider, Elle Newlands, Eric Artell, Eric Bauza, Eric Loomis, Eric Lopez, Erica Luttrell, Erin Fitzgerald, Ethan Peck, Fred Tatasciore, Fryda Wolff, Georgie Kidder, Gideon Emery, Greg Berg, Greg Chun, Gregg Berger, Grey DeLisle, Haley Powell, Hayden Byerly, Hope Levy, James Horan, Jamie Alexander, Jason Frankovitz, Jason LaShea, Jason Spisak, Jay Preston, JB Blanc, Jeannie Elias, Jill Talley, Jim Connor, Jim Cummings, Jim Meskimen, Joe Smith, Joey D'Auria, Joey Gibson, John Bentley, John Mariano, Johnny Yong Bosch, Jon Back-scratch, Jon Olson, Jorjeana Marie, Josh Keaton, Julia Mc Ilvaine, Julian Stone, Juliette Landau, Kaji Tang, Kamali Minter, Karen Strassman, Kari Wahlgren, Kate Higgins, Kate Miller, Katelin Petersen, Kath Soucie, Katy Townsend, Keith Ferguson, Keith Silverstein, Kelly Jean Badgely, Kelly Stables, Kevin Delaney, Kevin Noonchester, Keythe Farley, Kim Mai Guest, Kimberly Brooks, Kirk Thornton, Kyle Hebert, Kym Hoy, Lara Jill Miler, Laraine Newman, Larry Cedar, Laura Post, Leigh Allyn Baker, Lex Lang, Lori Rom, Lori Tritel, Maggie Baird, Marissa Holmes, Marker Silverman, Mary Lynn Wissner, Mary-Elizabeth McGlynn, Matt King, Matt Olsen, Maddie Taylor, Matthew Mercer, Mela Lee, Michael Bell, Michael Benyar, Michael Gough, Michael Yurchak, Michelle Ruff, Michelle Sargent, Michelle Specht, Misty Lee, Mona Marshall, Nan McNamara, Natalina Maggio, Neil Kaplan, Nick Jameson, Nickie Bryar, Nicolas Roye, Nolan North, Olivia Hack, Pamela Adlon, Pat Fraley, Pat Pinney, Patricia Ja Lee, Patrick Seitz, Paul Eiding, Paulette Ivory, Peter Beckman, Peter Jason, Peter Renaday, Phil Morris, Phil Proctor, Quinton Flynn, Rachel McFarland, Rebecca Davis, Rebecca Reidy, Reed Rudy, Richard Epcar, Robin A. Downes, Rochelle Greenwood, Roxanne Ortega, Roy Samuelson, Ryan Smith, Salli Saffioti, Sam Riegel, Shane Stevens, Shawna Wesley, Stacey Aswad, Stefan Marks, Stephanie Lemelin, Stephanie Panisello, Stephanie Riggio, Stevanie Sheh, Steve Blum, Steve Staley, Sylvia Aimerito, T.J. Storm, Tara Platt, Tara Sands, Terri Douglas, Tess Masters, Tessa Auberjonois, Tia Texada, Tim Russ, Tom Bromhed, Tom Kenny, Torry Thompson, Traci Lords, Travis Willingham, Vanessa Marshall, Vic Mignona, Wally Wingert, Wendee Lee, William Mapother, Yuri Lowenthal

Packaging artwork [ ]

Gallery [ ]

Allusions [ ]

Lightning Returns: Terminal Fantasy Xiii contains many allusions to the previous Final Fantasy Thirteen games equally well equally the Final Fantasy serial equally a whole, among other references.

Trivia [ ]

  • The winner of Square Enix'south "Terminal Fantasy Super Fan 2012" contest, Randis Albion, has his name credited in Lightning Returns: Terminal Fantasy 13.
  • The logo of Lightning Returns: Final Fantasy XIII initially appeared as an icon for the website of Final Fantasy 10/X-2 HD Remaster, as a placeholder, until an official icon was used.

Run into as well [ ]

  • Lightning Returns: Final Fantasy Xiii Allusions
  • Lightning Returns: Final Fantasy Xiii Concept Fine art.
  • Lightning Returns: Concluding Fantasy 13 Translations
  • Lightning Returns: Final Fantasy Thirteen Version Differences

External links [ ]

  • Official Japanese site
  • Official International site
  • Official Twitter
  • Official Facebook
  • Official Facebook App
  • iTunes Purchase Page
  • Google Play Purchase Page
  • Amazon Buy Page

References [ ]

  1. http://www.siliconera.com/2014/09/08/square-enix-bringing-final-fantasy-thirteen-smartphones-via-streaming/
  2. ii.0 2.1 http://shop.steampowered.com/app/345350/
  3. http://www.4gamer.net/games/182/G018237/20121202001/index_2.html
  4. https://twitter.com/FinalFantasy/condition/606057873001611264
  5. http://www.siliconera.com/2013/07/19/lightning-returns-final-fantasy-13-aiming-for-open up-world-construction/
  6. Important Notices 2016/03/23 08:25 from Lightning Returns: FINAL FANTASY Thirteen (Accessed: UnknownError: Encounter this for how to annal.) at Foursquare Enix Support
  7. http://squareportal.net/2013/01/26/new-lightning-returns-soundtrack-details/
  8. http://squareportal.net/2013/06/08/the-savior-is-ane-of-the-battle-themes-in-lightning-returns-concluding-fantasy-13/
  9. Lightning Returns: FFXIII out now in Japan!
  10. http://www.finalfantasy.net/13/terminal-fantasy-xiii3-domain-filing-protective/
  11. http://www.ff-xiii.internet/index.php?folio=article&commodity=As-the-World-Turns-So-Does-Lightning--1652
  12. Where Terminal Fantasy Went Wrong, and How Square Enix is Putting Information technology Correct (Accessed: UnknownError: See this for how to archive.) at Usa Gamer
  13. 13.0 13.1 Lightning Returns: Concluding Fantasy XIII - Interview with Motomu Toriyama and Yoshinori Kitase
  14. http://andriasang.com/con2l3/lightning_returns_details/
  15. Last Fantasy 25th Anniversary Interview with Motomu Toriyama
  16. http://www.novacrystallis.com/?p=3465
  17. http://www.siliconera.com/2012/x/10/lightning-returns-last-fantasy-xiii-finished-versus-xiii-still-in-development/
  18. http://world wide web.finalfantasy.internet/fourteen/square-enix-cto-comments-japans-projects/
  19. http://www.novacrystallis.com/?p=3767
  20. http://world wide web.finalfantasy.net/lrff13/lightning-returns-final-fantasy-xiii/
  21. http://www.siliconera.com/2013/05/29/famitsu-provides-evolution-status-update-on-concluding-fantasy-games/
  22. http://uk.ign.com/articles/2013/06/06/lightning-returns-last-fantasy-13-release-date
  23. http://www.novacrystallis.com/2013/08/fang-wont-exist-the-merely-guest-character-to-join-your-political party-in-lightning-returns/
  24. http://www.famitsu.com/news/201308/26038917.html
  25. 25.0 25.1 Lightning Returns: Final Fantasy Xiii - Preview Part Ii The Developers Explain the Latest in the FFXIII saga
  26. 26.0 26.1 26.two Lightning Returns: Final Fantasy 13: How Snow And Other FFXIII Heroes Changed — Siliconera
  27. 27.0 27.1 27.2 27.3 27.4 Interview with Motomu Toriyama and Yuji Abe for High german gaming site Spieletester
  28. 28.0 28.1 28.2 28.3 Lightning Returns: Final Fantasy Thirteen Devs Answer Your Questions — IGN
  29. 29.0 29.1 LIGHTNING RETURNS: FINAL FANTASY Xiii - ANNOUNCEMENT PRESENTATION — IGN
  30. thirty.0 30.1 http://kotaku.com/5950830/square-enix-divulges-on-bringing-lightning-returns-to-life
  31. http://world wide web.vg247.com/2013/02/22/lightning-returns-terminal-fantasy-13-preview-closing-the-loop/
  32. http://www.youtube.com/watch?v=zf59-4reEcA
  33. http://www.finalfantasy.cyberspace/lrff13/lightning-returns-demo-interview/
  34. 34.0 34.one 34.2 Last Fantasy XIII Concept Art Revealed and Analysed past Devs — IGN.com
  35. http://www.novacrystallis.com/?p=3796
  36. http://www.siliconera.com/2013/06/eleven/lightning-returns-final-fantasy-xiii-to-be-last-ff-on-current-gen-systems/
  37. (2013-12-19) Lightning Returns: Final Fantasy Thirteen Ultimania (in Japanese), 736-737, Tokyo: Studio Bentstuff. Invalid citation format.
  38. 38.0 38.1 http://www.siliconera.com/2014/02/xiv/lightnings-story-truly-may-invitee-time to come-final-fantasy/
  39. (2013-12-19) Lightning Returns: Final Fantasy XIII Ultimania (in Japanese), 742-743, Tokyo: Studio Bentstuff. Invalid citation format.
  40. http://world wide web.novacrystallis.com/?p=4060
  41. http://www.novacrystallis.com/2013/11/pre-load-lightning-returns-from-the-japanese-playstation-store/
  42. Lightning Returns: Terminal Fantasy XIII Collector'southward Edition Revealed — PlayStation.Blog
  43. DualShock 3 Wireless Controller - GameStop Exclusive Lightning Returns Terminal Fantasy 13 — GameStop
  44. 44.0 44.i http://world wide web.novacrystallis.com/2013/07/lightning-returns-european-pre-order-bonuses-announced/
  45. http://squareportal.internet/2013/07/02/nordic-limited-edition-revealed-for-lightning-returns-final-fantasy-xiii/
  46. http://twitter.com/square_enix_eu/status/413266841151090688
  47. http://asia.playstation.com/sg/en/newsdetail?id=1133
  48. http://www.siliconera.com/2014/09/xviii/yeah-final-fantasy-thirteen-trilogy-coming-pc/
  49. http://world wide web.pcgamer.com/square-enix-says-lightning-returns-last-fantasy-xiii-is-notwithstanding-coming-to-pc/
  50. http://steamcommunity.com/games/345350/announcements/particular/72420586378760402
  51. http://www.novacrystallis.com/2013/11/famitsu-weighs-in-on-lightning-returns-final-fantasy-xiii-gives-it-a-3740
  52. http://www.4gamer.net/games/117/G011794/20131127061/
  53. Foursquare Enix producer Kitase on Lightning Returns reviews, HD remasters, and that FF7 tech demo — Joystiq.com
  54. http://www.gamespot.com/articles/lightning-returns-concluding-fantasy-13-launches-third-in-the-united kingdom-charts/1100-6417799/
  55. Jessica DiCicco's official Twitter update

Source: https://finalfantasy.fandom.com/wiki/Lightning_Returns:_Final_Fantasy_XIII

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